Blue water inn curse of strahd
Andral Asher notices the crows following them as they travel through town. The party gathers the bones and some coin, then head back to the church to tell Father Lucian the good news. Upon a successful intimidation Henrik tells them they can be found in the room upstairs. The rest of the group visit the coffin maker shop, and force Henrik to divulge the location of the bones. She decides to check out the shop later in the day. Upon returning to the church Bladehelm informs Ireena of the odd looking “Ireena dolls” found in the toy shop. These dolls are not for sale.Īlthough the shop showcases dozens of different toys and dolls, Master Do becomes enamored with one ventriloquist’s dummy that looks like Strahd von Zarovich, and so he buys it before leaving and heading back to the church with Bladehelm. When he asks Blinsky about them he says that the dolls are all commissioned work for an Izek Strazni, the burgonmaster’s right hand man. Piccolo wears a custom-tailored ballerina tutu.īladehelm notices dozens of dolls that have an uncanny resemblance to Ireena. He has a pet monkey called Piccolo, who was gifted to him by Rictavio (whom Asher would later meet at the inn). The owner of this establishment is Gadof Blinsky, an eccentric toymaker with a fascination for eerie playthings. While the rest of the group is investigating the bone theft, Master Do wanders town with Bladehelm and they arrive at a shop called Blinsky Toys. After chastising the lad for a bit the group heads towards the coffin maker’s shop. Milivoj seems repentant, however, and promises not to steal ever again, as he fears he may have endangered the church through his actions. He also admits to passing along the information to Henrik van der Voort, the local coffin maker, and to stealing the bones for Henrik inreturn for money to help feed his younger sisters and brothers. When the group questions Milivoj he admits that Yeska told him about the bones. The party agrees to speak with Milivoj and promise to return with any news. Father Lucian has also not reported the theft for fear it may create a panic in town. He suspects it was Milivoj who stole the bones but has been reluctant to confront him because the lad is so temperamental. The bones are believed to protect the church from all evil by villagers and Father Lucian. Father Lucian was the only person in Vallaki who knew about the bones, but he recently mentioned them to Yeska, a young boy, to put him at ease about the recent attacks. They meet Father Lucian Petrovich, the church’s priest, and he agrees to grant Ireena and her two new wards refuge within the church, but he has a favor to ask. As the group enters the church they see dozens of people praying to the altar, which holds an ornate box atop it. Andral is very similar to the church they visited back in Barovia, the only difference being this church has an active congregation. Andral, where they hope Ireena will be granted asylum. The party reveals their names and purpose and enter the town, heading first to the church of St. The shadowy figures turn out to be town guards, and they demand all travelers identify themselves before entering through the gates. Planted in the ground and flanking the road outside the gates are a half-dozen pikes with wolves’ heads impaled on them. The dirt road ends at a set of sturdy iron gates with a pair of shadowy figures standing behind them. Thick fog presses up against this wall, as though looking for a way inside, hoping to catch the town aslumber. The woods recede, revealing a sullen mountain burg surrounded by a wooden palisade. The Old Svalich Road meanders into a valley watched over by dark, brooding mountains to the north and south. On the way they encounter a large pack of wolves, but win relatively easily. The following morning the group makes their way north to the Town of Vallaki. Marpenoth 2, 1489DR – Leafall (October) 7am